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	<updated>2014-05-15T19:49:02+02:00</updated>

	<author><name><![CDATA[Objective Development Forums]]></name></author>
	<id>https://forums.obdev.at/app.php/feed/topic/8972</id>

		<entry>
		<author><name><![CDATA[ulao]]></name></author>
		<updated>2014-05-15T19:49:02+02:00</updated>

		<published>2014-05-15T19:49:02+02:00</published>
		<id>https://forums.obdev.at/viewtopic.php?t=8972&amp;p=26939#p26939</id>
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		<title type="html"><![CDATA[Re: mac question multi device.]]></title>

		
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further investigation reviles its some type of intended feature in a mac. A few other device have the same effect. In linux you just set the 50-joystick.conf in X11 to false but I dont know how to do that on a mac. Mavericks does not have this issue however. I'd really like to know how to force a mac not to emulate a mouse cursor moment.<p>Statistics: Posted by <a href="https://forums.obdev.at/memberlist.php?mode=viewprofile&amp;u=1281">ulao</a> — Thu May 15, 2014 7:49 pm</p><hr />
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		<author><name><![CDATA[ulao]]></name></author>
		<updated>2014-05-07T17:51:31+02:00</updated>

		<published>2014-05-07T17:51:31+02:00</published>
		<id>https://forums.obdev.at/viewtopic.php?t=8972&amp;p=26901#p26901</id>
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		<title type="html"><![CDATA[mac question multi device.]]></title>

		
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Has anyone written a mutli device for a mac and succeed? I mean the dual report type not composite. <br /><br />I made a mouse / game pad that worked on linux and PC's but not mac. On the mac ( osx  ) it is seen as a mouse and works by moving the mouse via joystick analogs.<p>Statistics: Posted by <a href="https://forums.obdev.at/memberlist.php?mode=viewprofile&amp;u=1281">ulao</a> — Wed May 07, 2014 5:51 pm</p><hr />
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